I build games, software, and art. Shipped on Steam. Designed for impact.
Co-developed and shipped a VR cooperative game. Won Grand Prize at UCSC Games Showcase. Lead technical implementation and team coordination.
Custom pixel art shaders, real-time graphics systems, and AI agents. Built low-level data structures and high-performance tools.
Produced a campus-wide alternate reality game. Designed and shipped 6+ digital and analog games across the UCSC campus.
The game of Hex on an 11×11 OpenGL board with random token placement. Determines the winner using a weighted graph for node traversal.
Every pixel on screen is a live cell interacting with every other in real time. A zero-player game running at full display resolution.
AI agent that uses visual pattern recognition to solve Raven's Progressive Matrices intelligence tests, built with Python and the Pillow image library.
Given any Water Sort puzzle configuration, this agent solves it using BFS graph search and returns the exact sequence of moves needed to win.
Custom Minesweeper with configurable board size and mine count. Board generates randomly. Built to explore .NET Windows Forms application development.
Infinite interactive rolling landscape generated with hash maps and P5.js. Marbelous is a collaborative marble game built on the same procedural system.
An indie game shipped on Itch.io. Designed, developed, and published independently as part of ongoing game design exploration and rapid prototyping.
An indie game shipped on Itch.io. A creative exploration of unconventional game mechanics, player perspective, and narrative-driven experience design.
A charming take on endless runner mechanics shipped on Itch.io. Designed and built as a solo game jam project with a focus on feel and polish.
A collection of analog and hybrid game designs: Rats in a Sewer, La Tour De Bike, and The Obsessive Hobbyist. Designed and playtested from scratch.
Browser-based character generators with a six-tier loot-drop rarity system. Rolls produce a pixel-art portrait, full body, and downloadable ID badge — complete with synthesized cinematic audio on rare drops.
I'm a Computer Science graduate from UC Santa Cruz with a focus on Game Design. I'm obsessed with the intersection of code, design, and art — that's where magic happens.
My work spans shipped VR games, custom graphics systems, AI agents, and full-stack software. I've also produced and designed games at scale, working with teams to ship polished experiences.
I'm building something in the gaming space and looking for opportunities where I can apply my full skill set to ship impactful work.
I'm open to interesting opportunities, collaborations, and conversations.